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      Table of Contents
      IEquipment
      1Armor
      2Weapons
      3Jewelry
      4Buff Food
      IIBuild
      1Traits
      1.1Strength
      1.2Discipline
      1.3Berserker
      2Skills
      IIIRotation
      1Basic concepts
      2Ideal rotation
      3CC rotation
      Comments
      N/A

      GW Raid Build: Easy Power Banner Berserker Just Be More Than a Banner Slave

      One of the essential support roles in Guild Wars 2 is the BS Warrior, which is often called Banner Slave to mean that this role only places the banners and is otherwise useless. Better is the name Banner Support, because this role can support the group with strong banner buffs, take over some mechanics and still deal good damage at the same time. Every raid group wants to take a BS with them because of the strong buffs. So you can easily find a group that will take you and the equipment cost is low.

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      Equipment

      The Easy Power Banner Berserker is a support & DPS build for raids. That means the goal of this build is always to keep the two most important banner buffs (Banner of Strength and Banner of Discipline) on the complete raid group and as long as this is fulfilled to cause large amounts of damage to your opponent. The Banner Support role is well suited for beginners, as it is needed in every raid group, is still helpful even with not so good damage numbers and has a comparatively easy rotation.


      The build does not have the highest maximum value with a realistic benchmark of 33,435 damage per second (DPS). But it is quite easy to learn and very helpful for all groups.


      The best thing about the Easy Power Banner Berserker is that you can save on equipment costs without sacrificing much power and almost always find a group.


      This build is primarily targeted at raid beginners and is therefore a cheaper and somewhat more fault-tolerant version of the Power Banner Support Berserker.

      1Armor

      In the first step you organize an (at least) exotic heavy armor with berserk stats (power, precision, ferocity). This can be bought for about 5 gold at the trading post or obtained from Keeper Jonez Deadrun in the Cursed Shore for 252,000 karma.


      Armor slot
      Trading Post
      Karma merchant
      Head
      Devona's Helm
      Armageddon Helm (Berserker's)
      Shoulder
      Devona's Pauldrons
      Armageddon Pauldrons (Berserker's)
      Chest
      Devona's Chestguard
      Armageddon Breastplate (Berserker's)
      Hands
      Devona's Gauntlets
      Armageddon Gauntlets (Berserker's)
      Legs
      Devona's Legplates
      Armageddon Leggings (Berserker's)
      Feet
      Devona's Greaves
      Armageddon Greaves (Berserker's)

       

      Keeper Jonez Deadrun can be found here, near the Murdered Dreams Waypoint [&BCIDAAA=]. If the waypoint is contested, the corresponding meta-event "Temple of Grenth" must be completed first. On Fridays, Saturdays and Sundays this event is regularly completed by players, otherwise some luck is required. Just check back every 30 to 60 minutes to see how things are going.


      IMPORTANT: the Armageddon armor is soulbound upon receipt. So you have to go with your warrior to buy the armor.



      After that you should buy armor runes. Ideal for this cheap build are Superior Rune of the Eagle. You need 6 runes of one kind (mixing runes generally makes for worse bonus effects). Then place one of the runes in each of your new armor pieces.

      2Weapons

      The Easy Power Banner Berserker plays with two weapon sets:


      1. Two axes for damage
      2. Two maces for large amounts of CC


      A particular strength of the Easy Power Banner Berserker is the large amount of break-bar damage a warrior can generate with two maces.


      Weapon slot
      Trading Post
      Axe 1
      Maw of the Damned
      Axe 2
      Maw of the Damned
      Mace 1
      Serpentstone
      Mace 2
      Serpentstone


      After that, you need Weapon Sigils. You can save a sigil because Maw of the Damned already contains a Superior Sigil of Force.


      Slot
      Sigil
      Axe 1
      Superior Sigil of Force (ALREADY INCLUDED)
      Axe 2
      Superior Sigil of Impact
      Mace 1
      Superior Sigil of Severance
      Mace 2
      Superior Sigil of Paralyzation (if you want to save costs, you can sacrifice some CC and take "Major Sigil of Paralyzation". So you save a little more than 2 gold for 10% less CC)


      Place the sigils in the upgrade slots of your new weapons.

      3Jewelry

      Jewelry has the greatest potential for savings. Buying the jewelry regularly costs about 23 gold. If you collect a few materials from Living World Seasons 3, 4 and Icebreak Saga together, you can not only save all the gold, but even get ascended (and thus better) jewelry.


      For a complete equipment you need: 2x accessory, 2x ring, 1x amulet and 1x back piece. In contrast to the runes you can mix freely here (e.g. 2 ascended and 4 exotic pieces).


      IMPORTANT: Ascended trinkets are "Unique". This means you can only equip one piece of jewelry with the same name at a time. So make sure you buy two different ascended rings and two different ascended accessories.


      Jewelry slot
      Exotic piece (purchase)
      Ascended piece (Collect)
      Back
      Lucky Great Ox Lantern
      Any ascended back piece with berserk stats (e.g. "Icebrood Horn Backpack" for 400x Fresh Winterberry + 5,000x Unbound Magic)
      Accessory 1
      Ruby Orichalcum Earring
      Any ascended accessory with berserk stats (e.g. "Althea's Ashes" for 40x laurels + 50x Glob of Ectoplasm)
      Accessory 2
      Ruby Orichalcum Earring
      Any OTHER ascended accessory with berserk stats (e.g. "Magister's Field Journal" for 40x laurels + 50x Glob of Ectoplasm)
      Amulett
      Ruby Orichalcum Amulet
      Any ascended amulet with berserk stats (e.g. "Call of the Wild" for 30x laurels or 20x laurels and 250x badges of honor)
      Ring 1
      Ruby Orichalcum Ring
      Any ascended ring with berserk stats (e.g. "Ring of Red Death" for 35x laurels or 25x fractal relic)
      Ring 2
      Ruby Orichalcum Ring
      Any OTHER ascended ring with berserk stats (e.g. "Crystalline Band") for 35x laurels or 25x fractal relics.


      There are many different ways to get your ascended parts. For example, if you don't have enough laurels or ectoplasm orbs for Althea's Ashes, you can get another Accessory for 375x Eternal Ice Shard + 56,000x Karma. It's best to find out which trinkets are best for you to obtain.

      4Buff Food

      You can play this build completely without buff food as long as you get the "Spotter" effect from your druid. However, your damage will increase when you use food.


      To be safe, you want to play with food that gives +100 precision and +70 ferocity:

      • 1x Bowl of Curry Butternut Squash Soup (30 minutes)


      If you have a Heal Druid in your sub-group and are willing to spend a little more money to increase your damage, you can play with food, which gives +100 power and +70 ferocity:

      • 1x Bowl of Sweet and Spicy Butternut Squash Soup (you can buy it at the trading post, but it is very expensive with > 40 silver for 30 minutes buff)

      or

      • 1x Cilantro Lime Sous-Vide Steak (Ascended food, can be placed for the entire group. Requires level 500 cook and elaborate or expensive ingredients. Lasts 1 hour though. From 3 players taking from the food, it is cheaper than the spicy butternut squash soup)


      In addition to food, there are supply effects (also called wrenches because of the symbol). You can always have one food effect and one supply effect at the same time.


      You have three options:

      • Potent Superior Sharpening Stone (1 hour)
      • Superior Sharpening Stone (30 minutes)
      • Tin of Fruitcake (30 minutes)


      All three have the same effect for raid battles. Due to the longer duration, the potent superior sharpening stone has the best price-performance ratio.

      Build
      1Traits

      1.1Strength
      Reckless Dodge
      Reckless Dodge

      Deals some damage to nearby enemies and gives you a stack of Might per enemy hit when you dodge.


      Helps to lose less damage when you dodge in combat. But has no relevance for the DPS rotation.

      Peak Performance
      Peak Performance

      Gives you 5% more damage.

      Building Momentum
      Building Momentum

      Your F1 skills restore 15 endurance on hit, allowing you to dodge a bit more often.

      Forceful Greatsword
      Forceful Greatsword

      You get +120 power and a 50% chance on a critical hit, which is almost every hit on this build, to get a stack of might.

      Pinnacle of Strength
      Pinnacle of Strength

      You get an additional +10 power for each stack of might on you. This translates to a bonus of +250 power for the maximum number of 25 stacks.

      Berserker's Power
      Berserker's Power

      Decapitate (Axe F1) and Skull Grinder (Mace F1) deal 7% more damage.

      1.2Discipline
      Versatile Rage
      Versatile Rage

      You get 5 adrenaline when you switch weapons, which is 50% of your required adrenaline for an F1 skill.

      Warrior's Sprint
      Warrior's Sprint

      You get 7% more damage and a 25% increase in movement speed while you have swiftness.

      Fast Hands
      Fast Hands

      Weapon switch is available faster and can now be used every 5 seconds.

      Doubled Standards
      Doubled Standards

      One of the most important features of the Banner Warrior. All banner effects that affect you are doubled.


      You thus gain +200 Power, +200 Condition Damage, +200 Precision, and +200 Ferocity (instead of +100 each). Even if you play without banners and someone else places the banners for you, this effect works.

      Versatile Power
      Versatile Power

      You get two stacks of Might when you switch weapons. Your F1 skills have a 15% reduced cooldown.

      Axe Mastery
      Axe Mastery

      You generally get +120 ferocity and an additional +240 ferocity because you wield two axes. Your axe skills have a 20% reduced recharge time. Critical hits, which are almost all hits in this build, give 2 adrenaline.

      1.3Berserker
      Primal Rage
      Primal Rage

      Unlocks the Berserk mode. By activating Berserk mode (F1) you can use Primal Rage skills (Improved F1 skills of your weapons).

      Smash Brawler
      Smash Brawler

      Berserk mode lasts 5 seconds longer.

      Burst of Aggression
      Burst of Aggression

      When activating the Berserk mode, you get quickness and super speed.

      Blood Reaction
      Blood Reaction

      You get a ferocity bonus equal to 7% of your precision (about +150 ferocity on the exotic gear). And twice that amount as long as you are in berserk mode.

      Fatal Frenzy
      Fatal Frenzy

      In Berserk mode you have +300 power and +300 condition damage. But you lose -300 toughness, which doesn't matter in the raid. And with many bosses it even prevents you from being selected as a tank by the boss.

      Bloody Roar
      Bloody Roar

      You deal 20% more damage in Berserk mode.

      2Skills
      Chop (Axe 1)
      Chop (Axe 1)

      Your axe autoattack is a chain of chop > double chop > triple chop.


      Chop produces a single hit, Double Chop 2 hits, and Triple Chop 3 hits, with the last hit of Triple Chop dealing greatly increased damage. Hits up to 3 enemies at a time.


      It is advisable, if possible, to always use the complete chain and not to break off the triple chop.

      Cyclone Axe (Axe 2)
      Cyclone Axe (Axe 2)

      A good attack that can hit multiple enemies. Hit enemies get 3 stacks of vulnerability each. This attack is a combo ending whirl.

      Throw Axe (Axe 3)
      Throw Axe (Axe 3)

      A good attack with higher range and two charges. The first time you use it, one charge is consumed and a short cooldown is triggered while the second charge slowly recharges. If the second charge is also consumed, you must wait for one charge to recharge before using the skill again. If your opponent is low on life, this attack deals more damage.

      Dual Strike (Axe 4)
      Dual Strike (Axe 4)

      A good attack that can hit up to 3 enemies and gives you quickness if successful.

      Whirling Axe (Axe 5)
      Whirling Axe (Axe 5)

      A very powerful attack that hits up to 5 enemies 15 times. You'll want to use this attack only in Berserk mode because of the significantly increased damage. It is one of the strongest skills in your rotation.

      Berserk (F1)
      Berserk (F1)

      Starts the Berserk mode. Your goal is to be in Berserk mode as often and as long as possible to benefit from the increased damage. When you are in Berserk mode, your F1 skill will change to Decapitate (Axe F1) or Skull Grinder (Mace F1) depending on your current weapons.

      Decapitate (Axe F1)
      Decapitate (Axe F1)

      Deals very strong damage and grants 5 stacks of Might and has no cooldown when it hits. It is one of the strongest skills in your rotation. You only need to build up 10 adrenaline after a hit and you can use the skill again. This build is designed to generate those 10 adrenaline as quickly as possible and use decapitate as often as possible.

      Skull Grinder (Mace F1)
      Skull Grinder (Mace F1)

      This skill deals 200 breakbar damage, which makes it good for CC.

      Mace Smash (Mace 1)
      Mace Smash (Mace 1)

      Your mace autoattack is a chain of smash > bash > pulverize.


      All three attacks are rather weak, but can be used to cover the time until you can switch back to your axes after a CC phase.

      Counterblow (Mace 2)
      Counterblow (Mace 2)

      With some practice, this can be a powerful tool to prevent lethal damage (such as the Mindcrush skill of the boss Deimos). For about 2.5 seconds, the next incoming attack is blocked. Together with Aegis you can even block two attacks within a very short time.

      Pommel Bash (Mace 3)
      Pommel Bash (Mace 3)

      This skill deals 100 breakbar damage, making it good for CC.

      Crushing Blow (Mace 4)
      Crushing Blow (Mace 4)

      A weaker attack that can be used to cover the time until you can switch back to your axes after a CC phase. It also inflicts a greater amount of vulnerability.

      Tremor (Mace 5)
      Tremor (Mace 5)

      This skill deals 300 breakbar damage with very high range, making it very good for CC.

      Blood Reckoning (Heal 6)
      Blood Reckoning (Heal 6)

      Good healing skill that is an integral part of the DPS rotation. When used within Berserk mode, it extends it by 2 seconds. It ensures that you get 10 adrenaline and that Decapitate (Axe F1) and Skull Grinder (Mace F1) are instantly recharged. You therefore want to use this skill only in Berserk mode and preferably immediately between two F1s.

      Signet of Might (Utility 7)
      Signet of Might (Utility 7)

      A passive skill that gives you +180 power. The active effect does not matter in Raid. You don't need to activate the skill. The passive effect is much better for your DPS.

      Banner of Strength (Utility 8)
      Banner of Strength (Utility 8)

      A banner that gives +100 power and +100 condition damage to the entire raid group as long as it is in range. To provide the group with the effect continuously, you must pick up the banner. If you want to play it safe, pick up the banner when the skill's cooldown is <30 seconds and >20 seconds. If you had Alacrity throughout, you can wait until 10s.

      Banner of Discipline (Utility 9)
      Banner of Discipline (Utility 9)

      A banner that gives +100 precision and +100 ferocity to the entire raid group as long as it is in range. To provide the group with the effect continuously, you must pick up the banner. If you want to play it safe, pick up the banner when the skill's cooldown is <30 seconds and >20 seconds. If you had Alacrity throughout, you can wait until 10s.

      Head Butt (Elite 0)
      Head Butt (Elite 0)

      You stun yourself, deal 300 breakbar damage to your opponent and get 30 adrenaline. You use Headbutt to get immediately into Berserk mode at the beginning of the fight. And in CC phases, when a lot of CC is needed.

      Rotation

      The most important thing about any Guild Wars 2 build is the rotation. You can have the perfect gear and carry the right skills, if you don't master the rotation, a player with worse gear and better rotation will always do more damage/DPS than you.


      Most build guides for Guild Wars 2 on the internet are created by speedrun guilds and are designed for players who want to achieve maximum damage through lots of practice. However, the raids can also be defeated with significantly less damage. Also, not every player has time or desire to practice the rotation for several hours a week. To play a rotation to perfection, hours of practice are unfortunately necessary. However, if you understand the rotation well, just a few hours of practice are enough to play the class well enough for relaxed raids and beginner raids.

      1Basic concepts

      The rotation is completely built around the skill Decapitate (Axe F1). This is the skill with the highest DPS and should therefore be used as often as possible. Since Decapitate has no cooldown when it hits, the rotation is mainly to build up 10 adrenaline to use Decapitate, then build up 10 adrenaline again and use Decapitate, and so on.


      Every hit of an attack brings 1 adrenaline. Critical axe hits bring an additional 2 adrenaline. In order to build up enough adrenaline, this skill is therefore dependent on a high critical hit chance. If one third of the hits are not critical, you lose a lot of DPS.


      Decapitate (Axe F1) is almost always a critical hit and thus restores 3 adrenaline itself.


      This leaves 7 adrenaline points that are missing for another use.


      • Blood Reckoning (Heal 6) gives 10 adrenaline, replenishing your adrenaline immediately.
      • Whirling Axe (Axe 5) hits the enemy 15 times and is guaranteed to restore the 10 adrenaline.
      • Dual Strike (Axe 4) hits twice, restoring 6 adrenaline. After that, you need one more hit. For this you should use Throw Axe (Axe 3) or Chop (Axe 1).
      • Cyclone Axe (Axe 2) also hits twice, restoring 6 adrenaline. After that, you need one more hit. For this you should use Throw Axe (Axe 3) or Chop (Axe 1).
      • Chop (Axe 1) and Double Chop (Axe 1) together also have the required three hits.



      2Ideal rotation

      The ideal rotation consists of an opener, where the first berserk mode is prepared. And then two loops, which are always repeated to cause a high damage for a long time.


      Before the fight

      • If possible, place Banner of Strength (Utility 8) and Banner of Discipline (Utility 9) before the start of the battle. Make sure that the group will stand completely within the range of the banners during the fight. Usually it is enough to place the banners near the boss, because the range is quite large. In fights where the boss moves a lot, the banners may need to be picked up and placed at the new position.


      Opener

      1. Head Butt (Elite 0)


      Loop: Berserk mode

      1. Berserk (F1)
      2. Decapitate (Axe F1)
      3. Blood Reckoning (Heal 6)
      4. Decapitate (Axe F1)
      5. Whirling Axe (Axe 5)
      6. Decapitate (Axe F1)
      7. Dual Strike (Axe 4)
      8. Throw Axe (Axe 3)
      9. Decapitate (Axe F1)
      10. Cyclone Axe (Axe 2)
      11. Throw Axe (Axe 3)
      12. Decapitate (Axe F1)
      13. Auto Attack (Axe 1)
      14. Chop
      15. Double Chop
      16. Triple Chop
      17. Decapitate (Axe F1)
      18. Cyclone Axe (Axe 2)
      19. Auto Attack (Axe 1)
      20. Chop
      21. Decapitate (Axe F1)
      22. Dual Strike (Axe 4)
      23. Throw Axe (Axe 3)
      24. Decapitate (Axe F1)
      25. Whirling Axe (Axe 5)
      26. Decapitate (Axe F1)
      27. Blood Reckoning (Heal 6)
      28. Decapitate (Axe F1)
      29. Cyclone Axe (Axe 2)
      30. Throw Axe (Axe 3)
      31. Decapitate (Axe F1)
      32. Auto Attack (Axe 1)
      33. Chop
      34. Double Chop
      35. Decapitate (Axe F1)
      36. Dual Strike (Axe 4)
      37. Auto Attack (Axe 1)
      38. Chop
      39. Decapitate (Axe F1)


      Loop outside the berserk mode:

      1. Auto Attack (Axe 1)
      2. Chop
      3. Double Chop
      4. Triple Chop

      Repeat Auto-Attack chain until Berserk (F1) is available again, then Loop: Berserk mode.


      During the fight

      • Pick up banners and place them again.
      3CC rotation

      Warriors with maces are very good at generating breakbar damage. Therefore, one of the Easy Power Banner Berserker's tasks is to break Breakbars (actually Defiance Bars) quickly.


      The most efficient order of your CC skills is:

      1. Pommel Bash (Mace 3)
      2. Tremor (Mace 5)
      3. Skull Grinder (Mace F1)
      4. Blood Reckoning (Heal 6) + Skull Grinder (Mace F1)
      5. Head Butt (Elite 0)


      This rotation deals 1100 breakbar damage in less than 4 seconds. This equates to between 24-55% of the total breakbar for most raid breakbars.

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