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      Table of Contents
      IEquipment
      1Armor
      2Weapons
      3Jewelry
      IIBuild
      1Traits
      1.1Deadly Arts
      1.2Critical Strikes
      1.3Deadeye
      2Skills
      IIIRotation
      1Basic concepts
      2Ideal rotation
      Comments
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      GW Raid Build: Easy DPS Deadeye for Thief - Cheap, Easy to Play, Deadly

      For all platforms.

      You want to try raids, but have only little gold, or just want to have a quick look? With this build for 10 gold (plus a few materials that you probably have lying around anyway) you will have earned your gold back after a maximum of 7 boss kills. The Easy DPS Deadeye is a thief build for raid beginners and newbies.

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      Equipment

      The Easy DPS Deadeye is a DPS build for raids. Meaning the goal of this build is to deal large amounts of damage to your opponent. The DPS role is well suited for beginners because it has little responsibility in the raid and few special roles to take on. You can focus on doing damage and learning the boss mechanics.


      The build does not have the highest maximum value with a realistic benchmark of 34,758 damage per second (DPS). However, it is easy to learn and deals good breakbar damage.


      The best thing about the Easy DPS Deadeye is that you can save on the equipment cost without sacrificing much performance.

      1Armor

      In the first step you organize an (at least) exotic medium armor with berserk stats (power, precision, ferocity). This can be bought for about 5 gold at the trading post or obtained from Keeper Jonez Deadrun in the Cursed Shore for 252,000 karma.

      Armor slot
      Trading Post
      Karma merchant
      Head
      Nika's Mask
      Rubicon Hat (Berserker's)
      Shoulder
      Nika's Pauldrons
      Rubicon Shoulderpads (Berserker's)
      Chest
      Nika's Coat
      Rubicon Coat (Berserker's)
      Hands
      Nika's Gloves
      Rubicon Gloves (Berserker's)
      Legs
      Nika's Gloves
      Rubicon Leggings (Berserker's)
      Feet
      Nika's Boots
      Rubicon Boots (Berserker's)


      Keeper Jonez Deadrun can be found here, near the Murdered Dreams Waypoint [&BCIDAAA=]. If the waypoint is contested, the corresponding meta-event "Temple of Grenth" must be completed first. On Fridays, Saturdays and Sundays this event is regularly completed by players, otherwise some luck is required. Just check back every 30 to 60 minutes to see how things are going.

      IMPORTANT: the Rubicon armor is soulbound upon receipt. So you have to go with your engineer to buy the armor.


      After that you should buy armor runes. Superior Rune of Infiltration are ideal. Nika's armor already has the right runes in it. For the Rubicon armor, you can buy the runes cheaply at the trading post. You need 6 runes of one kind (mixing runes generally gives worse bonus effects. You then place one rune in each of your new armor pieces.


      2Weapons

      You need two daggers with berserk stats. You can buy them for about 1 gold each in the trading post.


      Weapon slot
      Trading Post
      Dagger 1
      Usoku's Needle
      Dagger 2
      Usoku's Needle

       

      After that you need weapon sigils. Unfortunately you can't save anything here and have to buy two sigils for about 3-4 gold each.


      Slot
      Sigill
      Dagger 1
      Superior Sigil of Force
      Dagger 2
      Superior Sigil of Impact


      Place the sigils in the upgrade slots of your new daggers.

      3Jewelry

      Jewelry has the greatest potential for savings. Buying the jewelry regularly costs about 23 gold. If you collect a few materials from Living World Seasons 3, 4 and Icebreak Saga together, you can not only save all the gold, but even get ascended (and thus better) jewelry.


      For a complete equipment you need: 2x accessory, 2x ring, 1x amulet and 1x back piece. In contrast to the runes you can mix freely here (e.g. 2 ascended and 4 exotic pieces).


      IMPORTANT: Ascended trinkets are "Unique". This means you can only equip one piece of jewelry with the same name at a time. So make sure you buy two different ascended rings and two different ascended accessories.


      Jewelry slot
      Exotic piece (purchase)
      Ascended piece (Collect)
      Back
      Lucky Great Ox Lantern
      Any ascended back piece with berserk stats (e.g. "Icebrood Horn Backpack" for 400x Fresh Winterberry + 5,000x Unbound Magic)
      Accessory 1
      Ruby Orichalcum Earring
      Any ascended accessory with berserk stats (e.g. "Althea's Ashes" for 40x laurels + 50x Glob of Ectoplasm)
      Accessory 2
      Ruby Orichalcum Earring
      Any OTHER ascended accessory with berserk stats (e.g. "Magister's Field Journal" for 40x laurels + 50x Glob of Ectoplasm)
      Amulett
      Ruby Orichalcum Amulet
      Any ascended amulet with berserk stats (e.g. "Call of the Wild" for 30x laurels or 20x laurels and 250x badges of honor)
      Ring 1
      Ruby Orichalcum Ring
      Any ascended ring with berserk stats (e.g. "Ring of Red Death" for 35x laurels or 25x fractal relic)
      Ring 2
      Ruby Orichalcum Ring
      Any OTHER ascended ring with berserk stats (e.g. "Crystalline Band") for 35x laurels or 25x fractal relics.


      There are many different ways to get your ascended parts. For example, if you don't have enough laurels or ectoplasm orbs for Althea's Ashes, you can get another Accessory for 375x Eternal Ice Shard + 56,000x Karma. It's best to find out which trinkets are best for you to obtain.

      Build
      1Traits

      1.1Deadly Arts
      Serpent's Touch
      Serpent's Touch

      Using Deadeye's Mark (F1) poisons your opponent.

      Dagger Training
      Dagger Training

      You get +160 power as you use daggers.

      Lotus Poison
      Lotus Poison

      When you poison enemies, you inflict additional weakness on them.

      Revealed Training
      Revealed Training

      You get +80 power and +120 additional power while you are revealed. You are always revealed for 3 seconds after you hit an enemy while you had stealth. The Reveal mechanic is an important part of this build.

      Exposed Weakness
      Exposed Weakness

      For each different condition on your opponent, you deal 2% more damage. Raid bosses usually have up to 10 different conditions on them. So you can deal up to 20% more damage.

      Executioner
      Executioner

      If your opponent has less than 50% of his life, you deal 20% more damage.

      1.2Critical Strikes
      Keen Observer
      Keen Observer

      As long as your life is above 90%, you have a 10% higher chance of critical hits.

      Twin Fangs
      Twin Fangs

      You deal 7% more critical damage when you have more than 90% health.


      You also have a 7% higher chance of critical hits as long as you flank your opponents (stand behind them or to the side). You always want to stand behind your opponent to take advantage of this.

      Unrelenting Strikes
      Unrelenting Strikes

      Every 10 seconds, you gain 4 seconds of fury when you hit an enemy that has less than 90% health.

      Practiced Tolerance
      Practiced Tolerance

      You get ferocity equal to 10% of your precision. With fully exotic equipment, this equals +198 ferocity.

      Ferocious Strikes
      Ferocious Strikes

      You deal 10% more critical damage against enemies with more than 50% health.

      No Quarter
      No Quarter

      You get 2 seconds of extra fury when you critically hit an enemy while you have fury. So you almost always have fury, which is a very important boon in this build.


      Additionally, you get +250 ferocity as long as you have fury. This is a very good boost, especially since you almost always have fury.

      1.3Deadeye
      Deadeye's Gaze
      Deadeye's Gaze

      Your F1 skill becomes Deadeye's Mark (F1).


      You can get malice now. You can get up to 5 malice. For each malice, Malicious Backstab (Dagger 1) deals 10% more damage while consuming the malice. When you have 5 malice, you gain stealth when you use your F2 skill.

      Malicious Intent
      Malicious Intent

      Using your F1 skill or Malicious Backstab (Dagger 1) gives you an additional 1 malice.

      Renewing Gaze
      Renewing Gaze

      When your opponent dies, your F1 skill is immediately recharged and you gain 3 seconds of regeneration.

      Premeditation
      Premeditation

      You deal 1% more damage for each different boon on you. In a normal raid fight, you have up to 7 different boons, which equals 7% more damage.


      You also get +180 concentration.

      Iron Sight
      Iron Sight

      You deal 10% more damage to enemies you have marked and receive 10% less damage from them.

      Be Quick or Be Killed
      Be Quick or Be Killed

      You get 4 seconds of quickness when you mark an enemy.


      As long as you have quickness, you get +200 power and +200 precision.

      2Skills
      Double Strike (Dagger 1)
      Double Strike (Dagger 1)

      Your Dagger auto-attack is a chain of Double Strike > Wild Strike > Lotus Strike. The entire auto-attack chain takes only 1.68 seconds, so it's very fast. Wild Strike does more damage than Double Strike. Lotus Strike does more damage than Wild Strike plus two stacks of poison.


      So it makes sense to always cast the complete chain if possible.

      Malicious Backstab (Dagger 1)
      Malicious Backstab (Dagger 1)

      As long as you are stealthed, you have Malicious Backstab (Dagger 1) instead of Double Strike (Dagger 1). This skill deals very high damage when you stand behind your opponent. And high damage when you stand in front of your opponent. You should always try to stand behind your opponent, as you will deal much more damage that way. Also gets up to 50% more damage from malice.

      Heartseeker (Dagger 2)
      Heartseeker (Dagger 2)

      A good attack that does more damage the lower your target's health is. You should only use this skill when your opponent has less than 25% health.

      Death Blossom (Dagger 3)
      Death Blossom (Dagger 3)

      An attack during which you evade for 0.5 seconds and trip enemies three times with low damage. Each hit inflicts bleeding. Because of the low damage, it is not part of the rotation. Because of its short duration, it is also not good defensively for evading.

      Dancing Dagger (Dagger 4)
      Dancing Dagger (Dagger 4)

      A weak attack that cripples opponents. Due to the low damage, it is not part of the rotation.

      Cloak and Dagger (Dagger 5)
      Cloak and Dagger (Dagger 5)

      An average attack that gives you stealth and gives enemies 5 stacks of vulnerability. You use this skill to gain access to Malicious Backstab (Dagger 1) through stealth.

      Signet of Malice (Heal 6)
      Signet of Malice (Heal 6)

      A healing skill that passively heals you every time you attack an enemy. You never want to activate the skill so you always get the passive healing.

      Assassin's Signet (Utility 7)
      Assassin's Signet (Utility 7)

      You passively gain +180 power. When you activate the sigil, you get +540 power for 5 seconds instead and the sigil recharges for 20 seconds.


      You want to activate the Signet mainly in phases where you want to deal large amounts of damage quickly and pack as many Strong Attacks as possible into the 5 seconds, especially twice Malicious Backstab (Dagger 1).

      Infiltrator's Signet (Utility 8)
      Infiltrator's Signet (Utility 8)

      You will passively receive one additional initiative every 10 seconds. This helps to quickly use enough Cloak and Dagger (Dagger 5) to have Malicious Backstab (Dagger 1) available. You never want to activate the skill so you always get the passive initiative.

      Shadow Flare (Utility 9)
      Shadow Flare (Utility 9)

      A skill that deals good damage to your marked target.

      Basilisk Venom (Elite 0)
      Basilisk Venom (Elite 0)

      A skill that deals a high amount of Breakbar damage, in which your next attack and your allies' next attacks deal 150 Breakbar damage each. With a maximum of 5 players hit, that's 750 breakbar damage. This makes it the strongest CC skill in the game.

      Deadeye's Mark (F1)
      Deadeye's Mark (F1)

      You mark your target and get a stack of malice by Malicious Intent.

      Stolen skill (F2)
      Stolen skill (F2)

      The stolen skill has different effects depending on your opponent's class. However, the important thing is that using the skill gives you stealth and thus access to Malicious Backstab (Dagger 1).

      Rotation

      The most important thing about any Guild Wars 2 build is the rotation. You can have the perfect gear and pick up the right abilities, if you don't master the rotation, a player with worse gear and better rotation will always do more damage/DPS than you.


      Most build guides for Guild Wars 2 on the internet are created by speedrun guilds and are designed for players who want to achieve maximum damage through lots of practice. However, the raids can also be defeated with significantly less damage. Also, not every player has time or willingness to practice the rotation for several hours a week. To play a rotation to perfection, hours of practice are unfortunately necessary. However, if you understand the rotation well, just a few hours of practice are enough to play the class well enough for relaxed raids and beginner raids.

      1Basic concepts

      Marking opponents

      You always want to have the boss enemy marked with Deadeye's Mark (F1). You will inflict much more damage and suffer less damage from the boss.


      Stand behind your opponent

      You do much more damage when you stand behind your opponent. Therefore, you should always try to stand behind your opponent.


      Main damage combination

      Your main damage combo is based on performing Malicious Backstab (Dagger 1) twice, Shadow Flare (Utility 9) once, and two full Autoattack chains during the active effect of Assassin's Signet (Utility 7). (See Burst Rotation under "Ideal Rotation").


      Autoattack chains

      If you can't perform your main damage combination right now, or are saving it for an important burst phase, just perform full autoattack chains.


      2Ideal rotation

      The ideal rotation consists of a Burst Rotation that deals the most damage and the Autoattack Chain that you use until your burst rotation is available again.


      Burst Rotation

      1. Deadeye's Mark (F1)
      2. Assassin's Signet (Utility 7)
      3. Cloak and Dagger (Dagger 5)
      4. Malicious Backstab (Dagger 1)
      5. Shadow Flare (Utility 9)
      6. Autoattack Chain (Dagger 1)
      7. Double Strike
      8. Wild Strike
      9. Lotus Strike
      10. Autoattack Chain (Dagger 1)
      11. Double Strike
      12. Wild Strike
      13. Lotus Strike
      14. Cloak and Dagger (Dagger 5)
      15. Malicious Backstab (Dagger 1)


      Autoattack Chain

      1. Autoattack Chain (Dagger 1)
      2. Double Strike
      3. Wild Strike
      4. Lotus Strike


      Burst rotation when opponent is below 25% health

      1. Deadeye's Mark (F1)
      2. Assassin's Signet (Utility 7)
      3. Heartseeker (Dagger 2)
      4. Heartseeker (Dagger 2)
      5. Stolen skill (F2)
      6. Malicious Backstab (Dagger 1)
      7. Shadow Flare (Utility 9)
      8. Autoattack Chain (Dagger 1)
      9. Double Strike
      10. Wild Strike
      11. Lotus Strike
      12. Autoattack Chain (Dagger 1)
      13. Double Strike
      14. Wild Strike
      15. Lotus Strike
      16. Heartseeker (Dagger 2)
      17. Heartseeker (Dagger 2)
      18. Stolen skill (F2)
      19. Malicious Backstab (Dagger 1)



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