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GW Raid Build: Easy DPS Deadeye for Thief - Cheap, Easy to Play, Deadly

You want to try raids, but have only little gold, or just want to have a quick look? With this build for 10 gold (plus a few materials that you probably have lying around anyway) you will have earned your gold back after a maximum of 7 boss kills. The Easy DPS Deadeye is a thief build for raid beginners and newbies.

MuwuM

  • Follower: 1 | Published Guides: 16

MuwuM

  • Follower: 1 | Published Guides: 16

Equipment

The Easy DPS Deadeye is a DPS build for raids. Meaning the goal of this build is to deal large amounts of damage to your opponent. The DPS role is well suited for beginners because it has little responsibility in the raid and few special roles to take on. You can focus on doing damage and learning the boss mechanics.


The build does not have the highest maximum value with a realistic benchmark of 34,758 damage per second (DPS). However, it is easy to learn and deals good breakbar damage.


The best thing about the Easy DPS Deadeye is that you can save on the equipment cost without sacrificing much performance.

1
 
Armor

In the first step you organize an (at least) exotic medium armor with berserk stats (power, precision, ferocity). This can be bought for about 5 gold at the trading post or obtained from Keeper Jonez Deadrun in the Cursed Shore for 252,000 karma.

Armor slot
Trading Post
Karma merchant
Head
Nika's Mask
Rubicon Hat (Berserker's)
Shoulder
Nika's Pauldrons
Rubicon Shoulderpads (Berserker's)
Chest
Nika's Coat
Rubicon Coat (Berserker's)
Hands
Nika's Gloves
Rubicon Gloves (Berserker's)
Legs
Nika's Gloves
Rubicon Leggings (Berserker's)
Feet
Nika's Boots
Rubicon Boots (Berserker's)


Keeper Jonez Deadrun can be found here, near the Murdered Dreams Waypoint [&BCIDAAA=]. If the waypoint is contested, the corresponding meta-event "Temple of Grenth" must be completed first. On Fridays, Saturdays and Sundays this event is regularly completed by players, otherwise some luck is required. Just check back every 30 to 60 minutes to see how things are going.

IMPORTANT: the Rubicon armor is soulbound upon receipt. So you have to go with your engineer to buy the armor.


After that you should buy armor runes. Superior Rune of Infiltration are ideal. Nika's armor already has the right runes in it. For the Rubicon armor, you can buy the runes cheaply at the trading post. You need 6 runes of one kind (mixing runes generally gives worse bonus effects. You then place one rune in each of your new armor pieces.


2
 
Weapons

You need two daggers with berserk stats. You can buy them for about 1 gold each in the trading post.


Weapon slot
Trading Post
Dagger 1
Usoku's Needle
Dagger 2
Usoku's Needle

 

After that you need weapon sigils. Unfortunately you can't save anything here and have to buy two sigils for about 3-4 gold each.


Slot
Sigill
Dagger 1
Superior Sigil of Force
Dagger 2
Superior Sigil of Impact


Place the sigils in the upgrade slots of your new daggers.

3
 
Jewelry

Jewelry has the greatest potential for savings. Buying the jewelry regularly costs about 23 gold. If you collect a few materials from Living World Seasons 3, 4 and Icebreak Saga together, you can not only save all the gold, but even get ascended (and thus better) jewelry.


For a complete equipment you need: 2x accessory, 2x ring, 1x amulet and 1x back piece. In contrast to the runes you can mix freely here (e.g. 2 ascended and 4 exotic pieces).


IMPORTANT: Ascended trinkets are "Unique". This means you can only equip one piece of jewelry with the same name at a time. So make sure you buy two different ascended rings and two different ascended accessories.


Jewelry slot
Exotic piece (purchase)
Ascended piece (Collect)
Back
Lucky Great Ox Lantern
Any ascended back piece with berserk stats (e.g. "Icebrood Horn Backpack" for 400x Fresh Winterberry + 5,000x Unbound Magic)
Accessory 1
Ruby Orichalcum Earring
Any ascended accessory with berserk stats (e.g. "Althea's Ashes" for 40x laurels + 50x Glob of Ectoplasm)
Accessory 2
Ruby Orichalcum Earring
Any OTHER ascended accessory with berserk stats (e.g. "Magister's Field Journal" for 40x laurels + 50x Glob of Ectoplasm)
Amulett
Ruby Orichalcum Amulet
Any ascended amulet with berserk stats (e.g. "Call of the Wild" for 30x laurels or 20x laurels and 250x badges of honor)
Ring 1
Ruby Orichalcum Ring
Any ascended ring with berserk stats (e.g. "Ring of Red Death" for 35x laurels or 25x fractal relic)
Ring 2
Ruby Orichalcum Ring
Any OTHER ascended ring with berserk stats (e.g. "Crystalline Band") for 35x laurels or 25x fractal relics.


There are many different ways to get your ascended parts. For example, if you don't have enough laurels or ectoplasm orbs for Althea's Ashes, you can get another Accessory for 375x Eternal Ice Shard + 56,000x Karma. It's best to find out which trinkets are best for you to obtain.

Build

1
 
Traits

1.1
 
Deadly Arts

Serpent's Touch
Serpent's Touch

Using Deadeye's Mark (F1) poisons your opponent.

Dagger Training
Dagger Training

You get +160 power as you use daggers.

Lotus Poison
Lotus Poison

When you poison enemies, you inflict additional weakness on them.

Revealed Training
Revealed Training

You get +80 power and +120 additional power while you are revealed. You are always revealed for 3 seconds after you hit an enemy while you had stealth. The Reveal mechanic is an important part of this build.

Exposed Weakness
Exposed Weakness

For each different condition on your opponent, you deal 2% more damage. Raid bosses usually have up to 10 different conditions on them. So you can deal up to 20% more damage.

Executioner
Executioner

If your opponent has less than 50% of his life, you deal 20% more damage.

1.2
 
Critical Strikes

Keen Observer
Keen Observer

As long as your life is above 90%, you have a 10% higher chance of critical hits.

Twin Fangs
Twin Fangs

You deal 7% more critical damage when you have more than 90% health.


You also have a 7% higher chance of critical hits as long as you flank your opponents (stand behind them or to the side). You always want to stand behind your opponent to take advantage of this.

Unrelenting Strikes
Unrelenting Strikes

Every 10 seconds, you gain 4 seconds of fury when you hit an enemy that has less than 90% health.

Practiced Tolerance
Practiced Tolerance

You get ferocity equal to 10% of your precision. With fully exotic equipment, this equals +198 ferocity.

Ferocious Strikes
Ferocious Strikes

You deal 10% more critical damage against enemies with more than 50% health.

No Quarter
No Quarter

You get 2 seconds of extra fury when you critically hit an enemy while you have fury. So you almost always have fury, which is a very important boon in this build.


Additionally, you get +250 ferocity as long as you have fury. This is a very good boost, especially since you almost always have fury.

1.3
 
Deadeye

Deadeye's Gaze
Deadeye's Gaze

Your F1 skill becomes Deadeye's Mark (F1).


You can get malice now. You can get up to 5 malice. For each malice, Malicious Backstab (Dagger 1) deals 10% more damage while consuming the malice. When you have 5 malice, you gain stealth when you use your F2 skill.

Malicious Intent
Malicious Intent

Using your F1 skill or Malicious Backstab (Dagger 1) gives you an additional 1 malice.

Renewing Gaze
Renewing Gaze

When your opponent dies, your F1 skill is immediately recharged and you gain 3 seconds of regeneration.

Premeditation
Premeditation

You deal 1% more damage for each different boon on you. In a normal raid fight, you have up to 7 different boons, which equals 7% more damage.


You also get +180 concentration.

Iron Sight
Iron Sight

You deal 10% more damage to enemies you have marked and receive 10% less damage from them.

Be Quick or Be Killed
Be Quick or Be Killed

You get 4 seconds of quickness when you mark an enemy.


As long as you have quickness, you get +200 power and +200 precision.

2
 
Skills

Double Strike (Dagger 1)
Double Strike (Dagger 1)

Your Dagger auto-attack is a chain of Double Strike > Wild Strike > Lotus Strike. The entire auto-attack chain takes only 1.68 seconds, so it's very fast. Wild Strike does more damage than Double Strike. Lotus Strike does more damage than Wild Strike plus two stacks of poison.


So it makes sense to always cast the complete chain if possible.

Malicious Backstab (Dagger 1)
Malicious Backstab (Dagger 1)

As long as you are stealthed, you have Malicious Backstab (Dagger 1) instead of Double Strike (Dagger 1). This skill deals very high damage when you stand behind your opponent. And high damage when you stand in front of your opponent. You should always try to stand behind your opponent, as you will deal much more damage that way. Also gets up to 50% more damage from malice.

Heartseeker (Dagger 2)
Heartseeker (Dagger 2)

A good attack that does more damage the lower your target's health is. You should only use this skill when your opponent has less than 25% health.

Death Blossom (Dagger 3)
Death Blossom (Dagger 3)

An attack during which you evade for 0.5 seconds and trip enemies three times with low damage. Each hit inflicts bleeding. Because of the low damage, it is not part of the rotation. Because of its short duration, it is also not good defensively for evading.

Dancing Dagger (Dagger 4)
Dancing Dagger (Dagger 4)

A weak attack that cripples opponents. Due to the low damage, it is not part of the rotation.

Cloak and Dagger (Dagger 5)
Cloak and Dagger (Dagger 5)

An average attack that gives you stealth and gives enemies 5 stacks of vulnerability. You use this skill to gain access to Malicious Backstab (Dagger 1) through stealth.

Signet of Malice (Heal 6)
Signet of Malice (Heal 6)

A healing skill that passively heals you every time you attack an enemy. You never want to activate the skill so you always get the passive healing.

Assassin's Signet (Utility 7)
Assassin's Signet (Utility 7)

You passively gain +180 power. When you activate the sigil, you get +540 power for 5 seconds instead and the sigil recharges for 20 seconds.


You want to activate the Signet mainly in phases where you want to deal large amounts of damage quickly and pack as many Strong Attacks as possible into the 5 seconds, especially twice Malicious Backstab (Dagger 1).

Infiltrator's Signet (Utility 8)
Infiltrator's Signet (Utility 8)

You will passively receive one additional initiative every 10 seconds. This helps to quickly use enough Cloak and Dagger (Dagger 5) to have Malicious Backstab (Dagger 1) available. You never want to activate the skill so you always get the passive initiative.

Shadow Flare (Utility 9)
Shadow Flare (Utility 9)

A skill that deals good damage to your marked target.

Basilisk Venom (Elite 0)
Basilisk Venom (Elite 0)

A skill that deals a high amount of Breakbar damage, in which your next attack and your allies' next attacks deal 150 Breakbar damage each. With a maximum of 5 players hit, that's 750 breakbar damage. This makes it the strongest CC skill in the game.

Deadeye's Mark (F1)
Deadeye's Mark (F1)

You mark your target and get a stack of malice by Malicious Intent.

Stolen skill (F2)
Stolen skill (F2)

The stolen skill has different effects depending on your opponent's class. However, the important thing is that using the skill gives you stealth and thus access to Malicious Backstab (Dagger 1).

Rotation

The most important thing about any Guild Wars 2 build is the rotation. You can have the perfect gear and pick up the right abilities, if you don't master the rotation, a player with worse gear and better rotation will always do more damage/DPS than you.


Most build guides for Guild Wars 2 on the internet are created by speedrun guilds and are designed for players who want to achieve maximum damage through lots of practice. However, the raids can also be defeated with significantly less damage. Also, not every player has time or willingness to practice the rotation for several hours a week. To play a rotation to perfection, hours of practice are unfortunately necessary. However, if you understand the rotation well, just a few hours of practice are enough to play the class well enough for relaxed raids and beginner raids.

1
 
Basic concepts

Marking opponents

You always want to have the boss enemy marked with Deadeye's Mark (F1). You will inflict much more damage and suffer less damage from the boss.


Stand behind your opponent

You do much more damage when you stand behind your opponent. Therefore, you should always try to stand behind your opponent.


Main damage combination

Your main damage combo is based on performing Malicious Backstab (Dagger 1) twice, Shadow Flare (Utility 9) once, and two full Autoattack chains during the active effect of Assassin's Signet (Utility 7). (See Burst Rotation under "Ideal Rotation").


Autoattack chains

If you can't perform your main damage combination right now, or are saving it for an important burst phase, just perform full autoattack chains.


2
 
Ideal rotation

The ideal rotation consists of a Burst Rotation that deals the most damage and the Autoattack Chain that you use until your burst rotation is available again.


Burst Rotation

  1. Deadeye's Mark (F1)
  2. Assassin's Signet (Utility 7)
  3. Cloak and Dagger (Dagger 5)
  4. Malicious Backstab (Dagger 1)
  5. Shadow Flare (Utility 9)
  6. Autoattack Chain (Dagger 1)
  7. Double Strike
  8. Wild Strike
  9. Lotus Strike
  10. Autoattack Chain (Dagger 1)
  11. Double Strike
  12. Wild Strike
  13. Lotus Strike
  14. Cloak and Dagger (Dagger 5)
  15. Malicious Backstab (Dagger 1)


Autoattack Chain

  1. Autoattack Chain (Dagger 1)
  2. Double Strike
  3. Wild Strike
  4. Lotus Strike


Burst rotation when opponent is below 25% health

  1. Deadeye's Mark (F1)
  2. Assassin's Signet (Utility 7)
  3. Heartseeker (Dagger 2)
  4. Heartseeker (Dagger 2)
  5. Stolen skill (F2)
  6. Malicious Backstab (Dagger 1)
  7. Shadow Flare (Utility 9)
  8. Autoattack Chain (Dagger 1)
  9. Double Strike
  10. Wild Strike
  11. Lotus Strike
  12. Autoattack Chain (Dagger 1)
  13. Double Strike
  14. Wild Strike
  15. Lotus Strike
  16. Heartseeker (Dagger 2)
  17. Heartseeker (Dagger 2)
  18. Stolen skill (F2)
  19. Malicious Backstab (Dagger 1)



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